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Back To Rooms

Back To Rooms

A Roblox experience owned by Juzo's Backrooms.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

Explore the endless levels of The Backrooms. Each level hides its own dangers, secrets, and a way out — if you can find it. Complete objectives, survive the entities, and make it to the next level. How far can you go? 🔊 Headphones recommended for full atmosphere 📈 Set graphics to maximum for best experience 🖥️ Playable on PC and Mobile 👍 Likes, follows, and favorites help the game grow! 🌐 Join the Group to stay updated 🎟️ CODES ────────────── Lvl0 — 400 Coins Poolrooms — 2 Revives ────────────── 👥 Join the group and like the game to use codes & get future updates! ⚠️WARNING⚠️ THIS GAME CONTAINS DARK ENVIRONMENTS, SUDDEN SOUNDS, AND FRIGHTENING CONTENT This game is currently in beta — you may encounter some bugs. Thanks for playing! Inspired by The Backrooms Wiki TAGS: Backrooms , Entity, Liminal , Monster, The Backrooms , Scary, Weirdcore , Horror , Dreamcore , Puzzle

Last updated by the developer 14 Aug 2026, 13:17 UTC.

0
playing (measured 20 Aug 2026, 02:32 UTC)
86,195
lifetime visits
74%
liked (117 👍 / 42 👎)
1,059
favourites (12.3 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medic
119 R$
Boombox
99 R$
Compass
79 R$
More Emotes
49 R$
Headlamp
39 R$
Customization
29 R$
Rainbow Outfit
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,826 · 100.0% win
Level 0 · progression36,222 · 100.0% win
Level 1 · progression16,528 · 0.00% win
Poolrooms · other9,957 · 0.00% win
Level 94 · progression7,451 · 0.00% win
The End? · progression197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.520 August 2026 — 73 % liked19 October 2026 — 74 % liked20 August 202619 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 02:3474+1
20 Aug 2026, 02:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.