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[NOW!] Build a City Tycoon!

[NOW!] Build a City Tycoon!

A Roblox experience owned by Standing Games.

TycoonENcity buildingtycoonsimulation

Description (written by the developer; not a statement by this register)

🏙️ Welcome to Build a City Tycoon! -------------------------------------------------- 👷 Start from nothing and build your dream city from the ground up! 🏗️ Construct roads, houses, hospitals, police stations, parks, schools & more 💸 Earn cash as your city grows 🔓 Unlock new buildings and expand your empire ----------------------------------------------------------- Recent Update** ----------------------------------------------------------- Revamped the Shop UI Added a New Loading Screen New Buttons to buy and progress in the tycoon New Loading UI Improved performance New Money UI Buffed the amount of money you earn ----------------------------------------------------------- ✨ Premium Players earn +15% extra cash! 💖 Like the game to support updates and new features!

Last updated by the developer 9 Aug 2026, 16:00 UTC.

0
playing (measured 15 Aug 2026, 11:50 UTC)
4,622
lifetime visits
65%
liked (15 👍 / 8 👎)
36
favourites (7.8 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect!
99 R$
2x money
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome397 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.