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🟢[Free Limited] Agaric.io

🟢[Free Limited] Agaric.io

A Roblox experience owned by Studio Next.

SurvivalENio gamesurvivalpvp

Agaric.io is a survival experience created on 2026-04-10. It currently has 139 players and 5,057,786 lifetime visits. The game holds an 89% like percentage. It features bots, abilities, and weather events across multiple modes including teams and 1v1 battles. Mobile and PC support are available.

Description (written by the developer; not a statement by this register)

🔵 Welcome to Agaric.io! 🔵 🌍 “Agaric” means field, land, or territory. In Agaric.io, you fight to grow, survive, and control the arena! ⚔️ ✨ FEATURES: 🤖 Bots 💫 Abilities 🎩 Hats 👕 Skins 🧢 Accessories 🌩️ Rain and Thunderstorms 🎮 GAME MODES: 👥 Teams ⚔️ 1v1 Battles 🔥 Hunger Games 🗺️ Custom Maps 🌧️ Weather Events 📱 Mobile Support 💻 PC Support ⭐ Like and Favorite for new updates! ⭐ 🏷️ Tags: io, io game, agaric, agaric.io, ager, agerio, arena, blob, grow, territory, survival, pvp, multiplayer, teams, 1v1, hunger games, custom maps, weather, events, skins, hats, accessories, abilities, bots, mobile

Last updated by the developer 3 Aug 2026, 22:51 UTC.

93
playing (measured 22 Aug 2026, 05:50 UTC)
5,135,061
lifetime visits
89%
liked (26,843 👍 / 3,310 👎)
-2,071
favourites (-0.4 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9316512910 August 2026 — 139 players21 August 2026 — 126 players21 August 2026 — 165 players21 August 2026 — 127 players21 August 2026 — 136 players22 August 2026 — 149 players22 August 2026 — 133 players22 August 2026 — 136 players22 August 2026 — 138 players22 August 2026 — 120 players22 August 2026 — 93 players10 August 202622 August 2026
11 measurements spanning 12 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–176 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5093-27
22 Aug 2026, 04:50120-18
22 Aug 2026, 03:50138+2
22 Aug 2026, 02:50136+3
22 Aug 2026, 01:50133-16
22 Aug 2026, 00:50149+13
21 Aug 2026, 23:50136+9
21 Aug 2026, 22:50127-38
21 Aug 2026, 21:50165+39
21 Aug 2026, 20:54126-13
10 Aug 2026, 15:00139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRO
4,399 R$
PLUS
499 R$
GO
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3789no change
22 Aug 2026, 05:5089no change
22 Aug 2026, 04:5089no change
22 Aug 2026, 03:5089no change
22 Aug 2026, 02:5089no change
22 Aug 2026, 01:5089no change
22 Aug 2026, 00:5089no change
21 Aug 2026, 23:5089no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489no change
14 Aug 2026, 01:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.