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[UPD] Lucky Block Factory

[UPD] Lucky Block Factory

A Roblox experience owned by Lucky Block Factory Group.

TycoonENfactory simulationidle tycoonlucky block

Description (written by the developer; not a statement by this register)

🏭 Welcome to Lucky Block Factory! 🍀 Step into a world where your factory prints Lucky Blocks and money never stops flowing! 💰✨ You own your very own factory… and it’s up to you to turn it into a powerful production empire 👑 🍀 Produce Lucky Blocks automatically and watch your cash grow 💸 Sell your blocks to earn tons of money ⚙️ Upgrade your factory to make it faster and stronger 👷 Buy special Lucky Blocks to place workers and boost your production 🚀 Build your strategy and become the richest factory owner! Will you create the ultimate Lucky Block empire… or fall behind? 👀

Last updated by the developer 26 Apr 2026, 08:00 UTC.

0
playing (measured 12 Aug 2026, 10:22 UTC)
1,662
lifetime visits
83%
liked (15 👍 / 3 👎)
7
favourites (4.2 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Luck
199 R$
X2 Money
149 R$
Auto Sell
49 R$
Auto Upgrade
29 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First Steps · welcome643 · 0.00% win
First Worker · other98 · 0.00% win
Met The Dev · other73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.