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[UPD🍭]🫧 Yana’s SugarSweet Kawaii Outfits🍡

[UPD🍭]🫧 Yana’s SugarSweet Kawaii Outfits🍡

A Roblox experience owned by dolipuppi.

RoleplayENavatar customizationkawaii aestheticUGC shop

Description (written by the developer; not a statement by this register)

🦄Welcome to Yana’s SugarSweet kawaii outfits!🫧 🍦Feel free to give us a thumbs up and tell us what you think in the group above:D ╰♡some outfits inspired the community!!💗 what you will find!(*´∀`) ╰♡ Candy kawaii dollike avatars and faces and headless and korblox!🍭 ╰♡cutesy cutecore moe type avatars and clothing!🍬 ╰♡Candyland theme outfits,ugc and more! Join so see what’s your type🍪 ╰♡ Cute Kawaii matching candy theme like outfits and more~,~🌸! like what you see? 🫧You can join group { dolipuppi } for upcoming cute dollie Ugc and clothing! (Credits to all ugc creators ^,^) Tags; doll, cutesy, cutesi, cutecore, kawaii, moe, small, little, pastel rainbow, onesie, cutie, dollike, dollette, dollette aesthetic, anime , kawaii face , anime girl, anime face, avatar shop, shopping avatar , shop, try on, edit, cheap , cute cheap outfits, candyland, candy, sweets, cupcakes, lollipops, candy theme, kitten, headless, korblox ,cutesy headless, dolly, puppy, kitten, cute ,kitty,egirl

Last updated by the developer 6 Aug 2026, 04:45 UTC.

0
playing (measured 11 Aug 2026, 07:33 UTC)
3,214
lifetime visits
64%
liked (35 👍 / 20 👎)
188
favourites (58.5 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🍭Yana’s SugarSweet Kawaii outfits🍭 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.518 August 2026 — 67 % liked7 September 2026 — 67 % liked17 September 2026 — 65 % liked7 October 2026 — 64 % liked18 August 20267 October 2026
4 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 14:0164-1
17 Sept 2026, 09:0665-2
7 Sept 2026, 09:0567no change
18 Aug 2026, 08:4667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.