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+1 Coin Speed Escape

+1 Coin Speed Escape

A Roblox experience owned by OneChief.

ObbyENobbyincrementalrebirth

Description (written by the developer; not a statement by this register)

🪙 +1 COIN PER STEP 🪙 Every step = +1 coin. Upgrade your speed, unlock new coins, rebirth for more, and conquer all 13 stages! 💨 Start slow, end at light-speed 🏆 13 unique stages full of obbies, traps, and brainrot chaos 💰30 coin tiers to unlock — from basic gold to HONEY, ICE CREAM, and beyond 💪 Speed upgrades, density boosts, and rebirths to stack forever 😴 AFK zones so your grind never stops Think you can beat all 13 stages? Most players can't even make it past STAGE 4 💀

Last updated by the developer 7 Aug 2026, 15:18 UTC.

0
playing (measured 11 Aug 2026, 10:17 UTC)
36,986
lifetime visits
80%
liked (137 👍 / 34 👎)
179
favourites (4.8 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression12,296 · 0.00% win
Stage 2 · progression12,294 · 0.00% win
Stage 3 · progression7,373 · 0.00% win
Stage 4 · progression4,475 · 0.00% win
Stage 5 · progression3,456 · 0.00% win
Stage 6 · progression2,730 · 0.00% win
Stage 7 · progression2,221 · 0.00% win
Stage 8 · progression1,052 · 0.00% win
Stage 9 · progression261 · 0.00% win
Stage 10 · progression199 · 0.00% win
Stage 11 · progression80 · 0.00% win
Stage 12 · progression35 · 0.00% win
Stage 13 · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.