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[NEW!] NowThatsTea

[NEW!] NowThatsTea

A Roblox experience owned by - $ kalliora.

Fighting & PvPENfashionpvpugc

Description (written by the developer; not a statement by this register)

NowThatsTea / - $ Kalliora Welcome to a world where your outfit is your armor and the arena is your stage. In On Set Arena, you don’t just play — you show out. Build your look with exclusive UGC, step into fights, and prove you’ve got both style and skill! COMMANDS; /unlag, /lagback, /load, /char, /reset, /trackhits, /refresh, /fist, /unfist TAGS; NowThatsTea, NTTV UGC, PvP, Fighting, Avatar, Style, Fashion, Roleplay, Arena, Baddies, Zeus, Customization, Shopping ⚠️ Any content from here used in other games is unauthorized and may result in DMCA action. Please note that any false, duplicate, or spam reports regarding this content should be disregarded. 📸 Thumbnails may feature two rigs shown in combat/action scenes for promotional purposes.

Last updated by the developer 10 Aug 2026, 03:26 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
19,952
lifetime visits
81%
liked (75 👍 / 18 👎)
315
favourites (15.8 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
850 R$
Rings
360 R$
Finishers
250 R$
Grabs
250 R$
Belt
160 R$
Security Pack
150 R$
Uppercuts
120 R$
Custom Win Sounds
90 R$
Pepper Spray
80 R$
Vaseline
50 R$
Mic (Throwable)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played NowThatsTea! · welcome6,836 · 0.00% win
Owner Encounter · other2 · 0.00% win
Developer Encounter · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.516 August 2026 — 80 % liked26 August 2026 — 81 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3881+1
16 Aug 2026, 14:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.