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🐟 Sucuba [BETA]

🐟 Sucuba [BETA]

A Roblox experience owned by 0dous' ship.

TycoonENfishingrestaurant managementocean exploration

Description (written by the developer; not a statement by this register)

🐠 Explore a massive blue hole, catch fish, and collect valuable ingredients. 🍣 Serve delicious meals to your customers and grow your restaurant. πŸ—οΈ Expand your land and build an even bigger restaurant. 🀿 Upgrade your equipment and explore deeper parts of the ocean. πŸ‘¨β€πŸ³ Hire staff to help run your restaurant and earn more profits. 🐟 Raise and grow your fish in the Fish Tank. ⚠️ This game is currently in beta. Please report any bugs you find and share your feedback with the community! πŸ₯Ί This game is currently being developed by a solo developer, and I’m looking for VFX artists and 3D modelers who might be interested in helping with the project. If you’re interested, please reach out to me through the community.

Last updated by the developer 13 Aug 2026, 06:42 UTC.

0
playing (measured 13 Aug 2026, 06:45 UTC)
209
lifetime visits
91%
liked (20 πŸ‘ / 2 πŸ‘Ž)
68
favourites (325.4 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Boombox
399 R$
VIP+
399 R$
More Cash
229 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Sucuba Β· welcome0 Β· 0.00% win
10000 Damage Dealt Β· progression0 Β· 0.00% win
10 Hours Played Β· other0 Β· 0.00% win
100 Fish Caught Β· collection0 Β· 0.00% win
1000 Dishes Cooked Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.