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Happy Hangout ^_^

Happy Hangout ^_^

A Roblox experience owned by DelusiveDreams.

Social & hangoutENhangoutroleplaysocial

Description (written by the developer; not a statement by this register)

Welcome to the new Official ^_^ Hangout/Roleplay game! Please join the group if you're interested for more! Tags: HWWHP, ^_^, Happy World With Happy People

Last updated by the developer 5 Aug 2026, 22:20 UTC.

4
playing (measured 10 Aug 2026, 21:46 UTC)
25,083
lifetime visits
96%
liked (319 👍 / 12 👎)
1,162
favourites (46.3 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:463first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to ^_^ Hangout! · welcome7,980 · 100.0% win
^v^ · other891 · 0.00% win
You found Thomas! ^_^ · collection751 · 0.00% win
You found M.A! ^_^ · collection750 · 6.2% win
You found Blizz! ^_^ · collection712 · 0.00% win
You found Skittles! ^_^ · collection710 · 0.00% win
You found Flameguy! ^_^ · collection669 · 0.00% win
Met a Developer! · social530 · 0.00% win
Tomorph · other300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.516 August 2026 — 97 % liked26 August 2026 — 97 % liked5 September 2026 — 96 % liked15 September 2026 — 96 % liked25 September 2026 — 97 % liked5 October 2026 — 96 % liked15 October 2026 — 96 % liked25 October 2026 — 96 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:0896no change
15 Oct 2026, 08:0796no change
5 Oct 2026, 08:0696-1
25 Sept 2026, 08:0597+1
15 Sept 2026, 06:4996no change
5 Sept 2026, 06:4896-1
26 Aug 2026, 06:4897no change
16 Aug 2026, 06:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.