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Rodeo!

Rodeo!

A Roblox experience owned by its so peak.

MinigamesENmount ridinglast rider standingknockback combat

Description (written by the developer; not a statement by this register)

🤠 RODEO! 🐂 Ride your mount and knock players off the platform before time runs out! ⚡ Last rider standing wins. Simple. 🔥 Will you prevail in this game of skill?! CONTROLS: Charge – Q / L2 / Tap Dash – E / R2 / Tap

Last updated by the developer 8 Aug 2026, 23:18 UTC.

0
playing (measured 12 Aug 2026, 05:17 UTC)
380
lifetime visits
88%
liked (7 👍 / 1 👎)
3
favourites (7.9 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$
2x money
99 R$
auto-hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

join · welcome102 · 0.00% win
royale · other102 · 0.00% win
rodeo · other102 · 0.00% win
right now · other100 · 0.00% win
pwease 🥹🥹🥹 · other99 · 0.00% win
First Elim · progression29 · 0.00% win
First win · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

881009421 August 2026 — 100 % liked1 September 2026 — 100 % liked12 October 2026 — 88 % liked21 August 202612 October 2026
3 measurements spanning 51 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 00:1988-12
1 Sept 2026, 03:23100no change
21 Aug 2026, 20:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.