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Apathy's matching outfits

Apathy's matching outfits

A Roblox experience owned by snoofy.

RoleplayENUGC ShopFashionDa Hood

Description (written by the developer; not a statement by this register)

welcome to apathys matching outfits join group 4 more /apathys shop ♡ ◟updated fits every day i do NOT own any of the UGC or CLOTHES in game, if u want anything deleted @losergirlapathy n dm ♡ like & favourite the game for more frequent updates tags: Pick Me, Pick Me Outfits, Da Hood Girl, Dollcore, Kawaii, Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Cute outfits, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Trendy outfits. Outfits , Outfits Ideas , Outfit Loader . Da hood Outfit Store , Matching Fits , Da Hood, Steal Outfits , Matching, Halloween, Halloween outfits

Last updated by the developer 13 Aug 2026, 02:10 UTC.

0
playing (measured 13 Aug 2026, 20:05 UTC)
1,025
lifetime visits
23%
liked (3 👍 / 10 👎)
29
favourites (28.3 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20k
20,000 R$
10k
10,000 R$
5k
5,000 R$
2k
2,858 R$
1k
1,000 R$
600
600 R$
300
429 R$
100
100 R$
50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

joined apathys outfit game · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

234031.519 August 2026 — 40 % liked18 September 2026 — 36 % liked9 October 2026 — 23 % liked19 August 20269 October 2026
3 measurements spanning 50 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 07:0723-13
18 Sept 2026, 23:2236-4
19 Aug 2026, 20:4740first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.