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Doge Escape

Doge Escape

A Roblox experience owned by Beast Escapes.

HorrorENhorrorescapedoge

Description (written by the developer; not a statement by this register)

[😱] - Run away from the Doge Killer! [🌀] - Face difficult trials and obstacles! [🐶] - Find 10 missing ducks and escape! [✨] - Unlock this button to open future updates! Tags: Escape, Horror, Killer, Doge, Find, Obby, Maze, Scary. Doge Escape Dog

Last updated by the developer 23 Jun 2026, 08:20 UTC.

0
playing (measured 12 Aug 2026, 05:33 UTC)
53,393
lifetime visits
73%
liked (32 👍 / 12 👎)
170
favourites (3.2 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Dog KILLER
200 R$
Slap glove
60 R$
X-ray
49 R$
Speed Coil
30 R$
See Doge
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape From Doge · other43,038 · 100.0% win
Obby · progression11,071 · 23.8% win
Hello, Mister · other2,454 · 0.00% win
Escaped · progression904 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 74 % liked24 September 2026 — 73 % liked15 August 202624 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 22:4873-1
15 Aug 2026, 17:1674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.