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MrReal's Glitch Obby

MrReal's Glitch Obby

A Roblox experience owned by Realix Studio.

ObbyENdifficulty chartglitch mechanicsprecision platforming

MrReal's Glitch Obby is an obby experience on Roblox, created in 2026, with over 7.1 million lifetime visits. It records 98 playing now, a like rating of 83%, 25,465 favourites.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Glitch Difficulty Chart Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 🛠️ Development Team (Made with 💖 by): @OfficialMrReal – Builder @Zacgamingpro1234 – Scripter/UI 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! 👉 Join MrReal's Studio Group This game is for you. Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge

Last updated by the developer 28 Sept 2026, 16:42 UTC.

98
playing (measured 29 Sept 2026, 01:50 UTC)
7,188,316
lifetime visits
83%
liked (24,927 👍 / 5,189 👎)
27,215
favourites (3.8 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,3927458 September 202629 September 2026
500 measurements spanning 21 days, net -507. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Sept 2026, 01:5098-36
29 Sept 2026, 00:50134-24
28 Sept 2026, 23:50158-17
28 Sept 2026, 22:50175-19
28 Sept 2026, 21:50194+44
28 Sept 2026, 20:50150-18
28 Sept 2026, 19:50168-45
28 Sept 2026, 18:50213+1
28 Sept 2026, 17:50212+4
28 Sept 2026, 16:50208-26
28 Sept 2026, 15:50234+20
28 Sept 2026, 14:50214-42
28 Sept 2026, 13:50256+16
28 Sept 2026, 12:50240-20
28 Sept 2026, 11:50260-18
28 Sept 2026, 10:50278+102
28 Sept 2026, 09:50176-9
28 Sept 2026, 08:50185-1
28 Sept 2026, 07:50186+31
28 Sept 2026, 06:50155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Easy Mode
49 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,003,369 · 100.0% win
Stage 10 · progression3,631,521 · 100.0% win
Stage 20 · progression3,161,766 · 100.0% win
Stage 30 · progression2,869,765 · 100.0% win
Stage 40 · progression2,108,361 · 93.7% win
Stage 50 · progression1,422,846 · 69.7% win
Stage 60 · progression1,119,130 · 55.9% win
Stage 70 · progression871,276 · 50.0% win
Stage 80 · progression633,172 · 39.7% win
Stage 90 · progression295,105 · 21.2% win
Stage 100 · progression162,367 · 9.3% win
Stage 110 · progression111,573 · 6.5% win
Welcome in Classic Roblox · welcome84,584 · 58.4% win
Stage 120 · progression83,412 · 4.9% win
Stage 130 · progression38,053 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8288858316 August 202625 October 2026
923 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 923
Measured (UTC)% likedChange
25 Oct 2026, 06:2183no change
15 Oct 2026, 06:2083no change
5 Oct 2026, 06:2083no change
29 Sept 2026, 01:5083no change
29 Sept 2026, 00:5083no change
28 Sept 2026, 23:5083no change
28 Sept 2026, 22:5083no change
28 Sept 2026, 21:5083no change
28 Sept 2026, 20:5083no change
28 Sept 2026, 19:5083no change
28 Sept 2026, 18:5083no change
28 Sept 2026, 17:5083no change
28 Sept 2026, 16:5083no change
28 Sept 2026, 15:5083no change
28 Sept 2026, 14:5083no change
28 Sept 2026, 13:5083no change
28 Sept 2026, 12:5083no change
28 Sept 2026, 11:5083no change
28 Sept 2026, 10:5083no change
28 Sept 2026, 09:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.