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[BETA] MrReal's Glitch Obby

[BETA] MrReal's Glitch Obby

A Roblox experience owned by Realix Studio.

ObbyENdifficulty chartglitch mechanicsprecision platforming

[BETA] MrReal's Glitch Obby is an obby experience created on 2026-04-11. It has recorded 503,860 lifetime visits and currently has 1,752 players. The game holds a 86% like percentage and 283 favorites.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Glitch Difficulty Chart Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 🛠️ Development Team (Made with 💖 by): @OfficialMrReal – Builder @Zacgamingpro1234 – Scripter/UI 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! 👉 Join MrReal's Studio Group This game is for you. Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge

Last updated by the developer 26 Aug 2026, 13:39 UTC.

2,728
playing (measured 26 Aug 2026, 17:50 UTC)
1,633,462
lifetime visits
85%
liked (9,015 👍 / 1,632 👎)
5,371
favourites (3.3 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

134,1472,0802,72810 August 202626 August 2026
119 measurements spanning 16 days, net +2,715. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 119
Measured (UTC)PlayersChange
26 Aug 2026, 17:502,728-320
26 Aug 2026, 16:503,048-327
26 Aug 2026, 15:503,375+373
26 Aug 2026, 14:503,002-429
26 Aug 2026, 13:503,431-355
26 Aug 2026, 12:503,786+89
26 Aug 2026, 11:503,697+411
26 Aug 2026, 10:503,286+281
26 Aug 2026, 09:503,005+625
26 Aug 2026, 08:502,380+187
26 Aug 2026, 07:502,193+374
26 Aug 2026, 06:501,819+130
26 Aug 2026, 05:501,689+181
26 Aug 2026, 04:501,508-21
26 Aug 2026, 03:501,529-49
26 Aug 2026, 02:501,578-587
26 Aug 2026, 01:502,165+108
26 Aug 2026, 00:502,057+81
25 Aug 2026, 23:501,976-35
25 Aug 2026, 22:502,011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Easy Mode
49 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome842,807 · 100.0% win
Stage 10 · progression779,796 · 100.0% win
Stage 20 · progression705,051 · 100.0% win
Stage 30 · progression652,692 · 100.0% win
Stage 40 · progression502,499 · 100.0% win
Stage 50 · progression354,999 · 78.1% win
Stage 60 · progression284,734 · 60.6% win
Stage 70 · progression196,170 · 42.0% win
Stage 80 · progression149,884 · 30.1% win
Stage 90 · progression75,951 · 14.1% win
Stage 100 · progression46,870 · 7.6% win
Stage 110 · progression31,075 · 5.2% win
Stage 120 · progression21,519 · 4.0% win
Completed The Game! · progression3,084 · 1.5% win
Meet a Developer! · other2,474 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858886.516 August 202626 August 2026
120 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 120
Measured (UTC)% likedChange
26 Aug 2026, 17:5085no change
26 Aug 2026, 16:5085no change
26 Aug 2026, 15:5085no change
26 Aug 2026, 14:5085no change
26 Aug 2026, 13:5085no change
26 Aug 2026, 12:5085no change
26 Aug 2026, 11:5085no change
26 Aug 2026, 10:5085no change
26 Aug 2026, 09:5085no change
26 Aug 2026, 08:5085no change
26 Aug 2026, 07:5085no change
26 Aug 2026, 06:5085no change
26 Aug 2026, 06:1885no change
26 Aug 2026, 05:5085no change
26 Aug 2026, 04:5085no change
26 Aug 2026, 03:5085no change
26 Aug 2026, 02:5085no change
26 Aug 2026, 01:5085no change
26 Aug 2026, 00:5085no change
25 Aug 2026, 23:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.