[BETA] MrReal's Glitch Obby
A Roblox experience owned by Realix Studio.
ObbyENdifficulty chartglitch mechanicsprecision platforming
[BETA] MrReal's Glitch Obby is an obby experience created on 2026-04-11. It has recorded 503,860 lifetime visits and currently has 1,752 players. The game holds a 86% like percentage and 283 favorites.
Description (written by the developer; not a statement by this register)
🚀 Welcome to Glitch Difficulty Chart Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 🛠️ Development Team (Made with 💖 by): @OfficialMrReal – Builder @Zacgamingpro1234 – Scripter/UI 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! 👉 Join MrReal's Studio Group This game is for you. Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge
Last updated by the developer 26 Aug 2026, 13:39 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 17:50 | 2,728 | -320 |
| 26 Aug 2026, 16:50 | 3,048 | -327 |
| 26 Aug 2026, 15:50 | 3,375 | +373 |
| 26 Aug 2026, 14:50 | 3,002 | -429 |
| 26 Aug 2026, 13:50 | 3,431 | -355 |
| 26 Aug 2026, 12:50 | 3,786 | +89 |
| 26 Aug 2026, 11:50 | 3,697 | +411 |
| 26 Aug 2026, 10:50 | 3,286 | +281 |
| 26 Aug 2026, 09:50 | 3,005 | +625 |
| 26 Aug 2026, 08:50 | 2,380 | +187 |
| 26 Aug 2026, 07:50 | 2,193 | +374 |
| 26 Aug 2026, 06:50 | 1,819 | +130 |
| 26 Aug 2026, 05:50 | 1,689 | +181 |
| 26 Aug 2026, 04:50 | 1,508 | -21 |
| 26 Aug 2026, 03:50 | 1,529 | -49 |
| 26 Aug 2026, 02:50 | 1,578 | -587 |
| 26 Aug 2026, 01:50 | 2,165 | +108 |
| 26 Aug 2026, 00:50 | 2,057 | +81 |
| 25 Aug 2026, 23:50 | 1,976 | -35 |
| 25 Aug 2026, 22:50 | 2,011 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 17:50 | 85 | no change |
| 26 Aug 2026, 16:50 | 85 | no change |
| 26 Aug 2026, 15:50 | 85 | no change |
| 26 Aug 2026, 14:50 | 85 | no change |
| 26 Aug 2026, 13:50 | 85 | no change |
| 26 Aug 2026, 12:50 | 85 | no change |
| 26 Aug 2026, 11:50 | 85 | no change |
| 26 Aug 2026, 10:50 | 85 | no change |
| 26 Aug 2026, 09:50 | 85 | no change |
| 26 Aug 2026, 08:50 | 85 | no change |
| 26 Aug 2026, 07:50 | 85 | no change |
| 26 Aug 2026, 06:50 | 85 | no change |
| 26 Aug 2026, 06:18 | 85 | no change |
| 26 Aug 2026, 05:50 | 85 | no change |
| 26 Aug 2026, 04:50 | 85 | no change |
| 26 Aug 2026, 03:50 | 85 | no change |
| 26 Aug 2026, 02:50 | 85 | no change |
| 26 Aug 2026, 01:50 | 85 | no change |
| 26 Aug 2026, 00:50 | 85 | no change |
| 25 Aug 2026, 23:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.