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My Droplets

My Droplets

A Roblox experience owned by Fullflower Studio.

SimulatorENpet simulationevolution mechanicshouse decoration

My Droplets is a simulator experience created on 2019-01-21. It has 59,218,194 lifetime visits, 374,324 favorites, and an 82% like percentage. Currently, 39 users are playing.

Description (written by the developer; not a statement by this register)

Adopt a pet. Take care of it. Watch it evolve. Play minigames. Decorate your house.

Last updated by the developer 6 Aug 2026, 19:22 UTC.

39
playing (measured 10 Aug 2026, 15:22 UTC)
59,218,194
lifetime visits
82%
liked (47,268 👍 / 10,597 👎)
378,273
favourites (6.4 per 1k visits)
21 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Two Droplet Slots
500 R$
Double Building Parts
400 R$
Double Stars
250 R$
Starter Parent Pack
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Adopt a droplet! · collection1,797,499 · 100.0% win
Build a home! · other480,252 · 11.5% win
Earned 10,000 Gems! · progression16,442 · 4.4% win
Bowling Trophy Badge · other5,579 · 2.7% win
Earned 50,000 Gems! · collection1,537 · 0.50% win
Earned 100,000 Gems! · collection895 · 0.50% win
Whack a Droplet Badge · other188 · 0.00% win
Droppin' Droplets Badge · other48 · 0.00% win
Earned 1,000,000 Gems! · collection1 · 0.00% win
Meet The Dev: AshCr4ft · other0 · 0.00% win
Meet The Dev: Myzta · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2182no change
22 Oct 2026, 14:1982no change
12 Oct 2026, 14:1882no change
2 Oct 2026, 14:1682no change
22 Sept 2026, 14:1582no change
12 Sept 2026, 14:0782no change
2 Sept 2026, 14:0582no change
23 Aug 2026, 14:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.