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Power Drill for Pets

Power Drill for Pets

A Roblox experience owned by Execute The Plan.

TycoonENincrementalpet collectionmining

Power Drill for Pets is a tycoon experience created on 2026-04-11. It has accumulated 1,368,591 lifetime visits and holds 6,939 favorites. Currently, 24 users are playing. The game maintains a 97% like percentage. Updates occur weekly on Saturdays at 1 PM UTC.

Description (written by the developer; not a statement by this register)

Welcome to Infinite Drill Dig Ascension🚨 🗓️ Updates every Saturday at 1PM UTC! ⛽ Pump to gain power! 🗻 Explore mines & collect blocks! 🐾 Make money & hatch pets! 🌏 Discover new worlds and find exciting surprises! Leave a like and follow the game if you enjoy it! 👍

Last updated by the developer 17 Oct 2026, 12:15 UTC.

24
playing (measured 18 Oct 2026, 03:01 UTC)
1,368,591
lifetime visits
97%
liked (8,502 👍 / 268 👎)
7,442
favourites (5.4 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

244534.510 August 2026 — 45 players18 October 2026 — 24 players10 August 202618 October 2026
2 measurements spanning 69 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–48 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 03:0124-21
10 Aug 2026, 14:4845first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
399 R$
x3 Power!
349 R$
x3 Coins
299 R$
Triple Hatch!
299 R$
x2 Keys
199 R$
+250 Pet Storage!
199 R$
Mega Lucky!
199 R$
+3 Pets Equipped!
199 R$
+2 Pets Equip
149 R$
x2 Coins!
149 R$
x2 Power!
149 R$
Lucky!
79 R$
x2 Speed!
49 R$
Auto Pump
49 R$
Auto Drill
49 R$
+50 Pet Storage!
49 R$
Keep Power
49 R$
Donation
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome890,910 · 100.0% win
Mine · other611,194 · 96.4% win
Beehive · collection374,567 · 38.5% win
Tree · other204,649 · 14.2% win
Pyramid · other98,768 · 4.2% win
Cactus · other60,493 · 2.1% win
Dino · other40,995 · 0.60% win
Obsidian · other26,833 · 0.20% win
Volcano · other17,670 · 0.40% win
Dragon · other12,940 · 0.40% win
Igloo · other12,454 · 0.20% win
Scoops · other8,439 · 0.40% win
Snowman · other5,560 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0497no change
13 Oct 2026, 18:0397no change
3 Oct 2026, 18:0297no change
23 Sept 2026, 18:0197no change
13 Sept 2026, 17:1997no change
3 Sept 2026, 17:1797no change
24 Aug 2026, 15:0797no change
14 Aug 2026, 15:0797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.