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Brainwash the World🌍

Brainwash the World🌍

A Roblox experience owned by A Game About Illuminati.

TycoonENsimulationempire buildingrecruitment

Description (written by the developer; not a statement by this register)

Welcome to Be Illuminati 🌍👁️ recruit small → grow big → run the world. How to Play: 🕵️ Recruit shadowy agents! 👥 Collect followers from Noobs to Presidents to Aliens! 🧠 Brainwash for cash! 👑 Build your shadow empire!

Last updated by the developer 3 Jun 2026, 15:14 UTC.

2
playing (measured 11 Aug 2026, 13:01 UTC)
356,774
lifetime visits
54%
liked (320 👍 / 274 👎)
1,705
favourites (4.8 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5414 August 2026 — 54 % liked25 August 2026 — 54 % liked4 September 2026 — 54 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:5354no change
25 Aug 2026, 00:0154no change
14 Aug 2026, 23:4854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.