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[UPDATE] Overtime

[UPDATE] Overtime

A Roblox experience owned by RareStatic.

SurvivalENoffice themesurvivalbetrayal

Description (written by the developer; not a statement by this register)

THIS IS A FIGHTING SURVIVAL GAME 🚨 JUST RELEASED 🚨 An office themed survival game where only one employee makes it out. Complete tasks, loot weapons, survive security waves, adapt to random events, form temporary alliances, betray others, and fight to be the last player standing. Survive your shift.

Last updated by the developer 2 Aug 2026, 17:31 UTC.

2
playing (measured 10 Aug 2026, 17:33 UTC)
246,866
lifetime visits
63%
liked (702 👍 / 412 👎)
10,611
favourites (43.0 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classified
299 R$
2x Emote Slots
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day on the Job · welcome139,325 · 100.0% win
Employee of the Shift · other8,358 · 0.00% win
Before Opening Hours · other2,681 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0063no change
15 Aug 2026, 02:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.