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[🌙] SLINGBALL Simulator ⚪

[🌙] SLINGBALL Simulator ⚪

A Roblox experience owned by Slingball.

SimulatorENsimulatorball physicscoin collection

Description (written by the developer; not a statement by this register)

⛳ Launch. Smash. Collect. Repeat! Fire balls, break through blocks, and stack up coins as you unlock HUNDREDS of awesome balls! ⚽🔥 🎁 Current Reward Code: SUPERDUPERULTRATHANKS 👍 Next code unlocks at 1,000 likes! Can you collect them all and become the ultimate ball launcher? 🏆 Credits Created by Starism & death.y Artwork by XN4tsuki Original SLING by Sylently & HenryDev

Last updated by the developer 8 Aug 2026, 18:08 UTC.

32
playing (measured 10 Aug 2026, 20:48 UTC)
435,332
lifetime visits
72%
liked (1,006 👍 / 387 👎)
1,932
favourites (4.4 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4840first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Lucky Eggs
249 R$
Triple Hatch
199 R$
+2 Ball Equip
199 R$
Auto Chest Claim
149 R$
Shiny Eggs
149 R$
Extra Inventory
149 R$
Speedy Balls
149 R$
Extra Daily Quest
99 R$
Speedy Eggs
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SLINGBALL · other170,271 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2372no change
14 Aug 2026, 22:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.