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Cart Ride into Creepypasta! πŸ‘»

Cart Ride into Creepypasta! πŸ‘»

A Roblox experience owned by Scary HQ, Inc..

AdventureENhorrorcart physicsobby

Description (written by the developer; not a statement by this register)

Welcome to Cart Ride into Creepypasta! πŸ‘» featuring a unique track with obstacles and SCARY figures!πŸ’₯ [CHEAP] VIP and OWNER Commands 🌠 are available for purchase inside of the game-pass store. Can you complete the arduous πŸ”₯ cart ride? Tags (Ignore): Cart Ride, Cart Ride into Creepypasta, Create, Ride, Cart, Christmas, Fun, Superhero, Spider, Man, 2 Player, Game, Obby, Giganoob, Story, Cool, Noob, headpats, Hard, Rdite, rdite, Cart riding into Creepypasta, anime, femboy, girl, scary, ronaldo, 4 Player, brainrot, brain rots, jeff the killer, killer, funny, friends, Jason, Slenderman

Last updated by the developer 1 May 2026, 23:10 UTC.

0
playing (measured 13 Aug 2026, 19:50 UTC)
643
lifetime visits
80%
liked (8 πŸ‘ / 2 πŸ‘Ž)
86
favourites (133.7 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OWNER Admin [OP]
179 R$
Admin [FUN!]
79 R$
Magic Rainbow Carpet [CHEAP]
47 R$
Boombox
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Cart Ride into Creepypasta! πŸ‘» Β· welcome426 Β· 100.0% win
Meet rc8s(1)! Β· other16 Β· 0.00% win
Reach the end (whoa!) Β· progression12 Β· 33.3% win
Meet TooRetrofied! Β· other12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.