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[STAGE EXPANSION] UNTITLED HANGOUT GAME

[STAGE EXPANSION] UNTITLED HANGOUT GAME

A Roblox experience owned by ALEX AND CASSIDY STUDIO’S.

Social & hangoutENsocial hangoutmusic/vibeexploration

Description (written by the developer; not a statement by this register)

Welcome to Untitled Hangout Game! 🎉 A chill place to meet new people, hang out with friends, explore, and just have fun. Whether you want to chat, vibe to music, take screenshots, or simply relax, there’s always something to do! ✨ Features: • 🪩 New stage • 🏠 Chill & explore the map • 💬 Hang out and chat with others • 🎵 Vibe with music • 📸 Take cool screenshots • 👥 Meet new friends • 🎮 Relax and enjoy the experience Invite your friends and make some memories! ❤️ ⚡ Untitled Hangout Game — Your place to chill, vibe, and have fun!

Last updated by the developer 13 Aug 2026, 02:33 UTC.

0
playing (measured 14 Aug 2026, 14:36 UTC)
1,349
lifetime visits
86%
liked (6 👍 / 1 👎)
33
favourites (24.5 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met the owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.519 August 2026 — 83 % liked28 September 2026 — 86 % liked19 August 202628 September 2026
2 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 18:4986+3
19 Aug 2026, 10:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.