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NovelAI

NovelAI

A Roblox experience owned by FaultlineStudio.

RoleplayENAI Text AdventureInteractive FictionRoleplay

NovelAI is a Roblox roleplay experience created on April 11, 2026. The game currently has 620 players online and has accumulated 3,155,777 lifetime visits. It holds 55,017 favorites and maintains a 74% like percentage. The description highlights real-time AI generation, infinite replayability, custom worlds, genre selection, and a memory system.

Description (written by the developer; not a statement by this register)

LIMITATIONS!! Saving and loading your stories is disabled, due to roblox i would have to label the game as restricted if i were to include saving and loading ai generated stories. If they ever revert that then you will get saving and loading. 🔮 Real AI — not pre-written dialogue trees. Every response is generated in real time, just for you. 🎲 Infinite replayability — no two playthroughs will ever be the same. 🏰 Custom worlds — build your own setting with custom lore, rules, and characters. 🏆 Genre selection — Fantasy, Sci-Fi, Horror, Mystery, Slice of Life, and more. ⚡ Memory system — the AI remembers what you've done, who you've met, and the choices you've made. 🗡️ Combat narration — fight scenes play out dynamically based on your strategy, creativity, and a little bit of luck. 🧬 Character creation — define your name, backstory, personality, and abilities. The AI weaves it all into the story.

Last updated by the developer 1 Sept 2026, 14:33 UTC.

498
playing (measured 2 Sept 2026, 17:50 UTC)
4,103,864
lifetime visits
74%
liked (4,666 👍 / 1,606 👎)
61,806
favourites (15.1 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2581,07266549810 August 20262 September 2026
287 measurements spanning 23 days, net -215. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 136–1,194 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 287
Measured (UTC)PlayersChange
2 Sept 2026, 17:50498+16
2 Sept 2026, 16:50482+55
2 Sept 2026, 15:50427-4
2 Sept 2026, 14:50431+49
2 Sept 2026, 13:50382-20
2 Sept 2026, 12:50402-3
2 Sept 2026, 11:50405+38
2 Sept 2026, 10:50367+95
2 Sept 2026, 09:50272+14
2 Sept 2026, 08:50258-23
2 Sept 2026, 07:50281-19
2 Sept 2026, 06:50300-20
2 Sept 2026, 05:50320-74
2 Sept 2026, 04:50394-102
2 Sept 2026, 03:50496-186
2 Sept 2026, 02:50682-198
2 Sept 2026, 01:50880-92
2 Sept 2026, 00:50972-10
1 Sept 2026, 23:50982-73
1 Sept 2026, 22:501,055first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 20262 September 2026
287 measurements spanning 19 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 287
Measured (UTC)% likedChange
2 Sept 2026, 17:5074no change
2 Sept 2026, 16:5074no change
2 Sept 2026, 15:5074no change
2 Sept 2026, 14:5074no change
2 Sept 2026, 13:5074no change
2 Sept 2026, 12:5074no change
2 Sept 2026, 11:5074no change
2 Sept 2026, 10:5074no change
2 Sept 2026, 09:5074no change
2 Sept 2026, 08:5074no change
2 Sept 2026, 07:5074no change
2 Sept 2026, 06:5074no change
2 Sept 2026, 05:5074no change
2 Sept 2026, 04:5074no change
2 Sept 2026, 03:5074no change
2 Sept 2026, 02:5074no change
2 Sept 2026, 01:5074no change
2 Sept 2026, 00:5074no change
1 Sept 2026, 23:5074no change
1 Sept 2026, 22:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.