Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE] +1 Strength Per Step

[UPDATE] +1 Strength Per Step

A Roblox experience owned by Agree Studios.

TycoonENincrementalrebirthidle

Description (written by the developer; not a statement by this register)

💪 Welcome to +1 Strength Per Step! 💪 Every step makes you stronger! Build your power, smash through walls, defeat powerful bosses, rebirth for huge boosts, and unlock new worlds as you become stronger than everyone else. 💪 Walk to gain Strength 🧱 Break walls to progress 👊 Defeat powerful bosses ✨ Unlock better multipliers 🔥 Rebirth for massive boosts 🌍 Explore new worlds 🏆 Become the strongest player! 👍 Like the game for future updates! ⭐ Favorite the game to support us!

Last updated by the developer 24 Jul 2026, 14:38 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
64,275
lifetime visits
50%
liked (24 👍 / 24 👎)
443
favourites (6.9 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Treadmill
399 R$
Amythest Treadmill
199 R$
x2 Wins
129 R$
VIP
99 R$
Triple Hatch
49 R$
Auto Hatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,538 · 0.00% win
Reach 250K Strength · progression1,349 · 0.00% win
Meet Angel. · other282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495049.515 August 2026 — 49 % liked25 August 2026 — 50 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3750+1
15 Aug 2026, 15:2249first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.