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Block Car Reborn

Block Car Reborn

A Roblox experience owned by Block Car Racing.

RacingENracingcarsnascar

Description (written by the developer; not a statement by this register)

𝙏𝙝𝙚 𝙣𝙚𝙭𝙩 𝙚𝙧𝙖 𝙗𝙚𝙜𝙞𝙣𝙨. 👋・WELCOME From half-mile tracks to road courses with many turns, get ready to race your friends and opponents in NASCAR stock cars! 🏆・OBJECTIVE Finish higher to earn more cash to be able to buy your favorite paint schemes! Win races and get on the podium to climb the rankings and become the ultimate driver! 🎉・BONUSES Join the group for updates and rewards! Own a FREE private server to obtain admin commands and host races with your friends! 🥇・YOUR TURN Get on the track, and show us what you've got, driver!

Last updated by the developer 10 Aug 2026, 08:27 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
1,741
lifetime visits
80%
liked (16 👍 / 4 👎)
31
favourites (17.8 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
249 R$
Car Underglow
99 R$
x2 Votes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obtain D License · progression2 · 0.00% win
Obtain C License · progression0 · 0.00% win
Harvick by INCHES! · other0 · 0.00% win
Obtain B LIcense · progression0 · 0.00% win
Obtain A License · progression0 · 0.00% win
Bring Out the Brooms · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.519 August 2026 — 83 % liked29 August 2026 — 80 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:4680-3
19 Aug 2026, 02:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.