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[💰] +1 Poor To Rich

[💰] +1 Poor To Rich

A Roblox experience owned by XL C0MMUNITY.

TycoonENprogressionrebirthrich vs poor

[💰] +1 Poor To Rich is a tycoon experience created on 2026-04-12. It has accumulated 26,030,117 lifetime visits and 210,170 favorites. Currently, 1,534 users are playing. The game holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Poor To Rich! 💰 How to Play: 🪙 Start as POOR and WEAK! 🥺 Beg and earn cash with every step! 💵 Earn more to get a GLOW-UP! 💎 Reach new RICH LEVELS and earn WINS! 👑 Rebirth to UNLOCK insane body transformations and GLOW-UPS! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 3 May 2026, 04:49 UTC.

551
playing (measured 24 Aug 2026, 22:50 UTC)
27,302,524
lifetime visits
87%
liked (16,969 👍 / 2,597 👎)
223,815
favourites (8.2 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4601,371915.555110 August 202624 August 2026
76 measurements spanning 14 days, net -820. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 323–1,508 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 76
Measured (UTC)PlayersChange
24 Aug 2026, 22:50551-21
24 Aug 2026, 21:50572-139
24 Aug 2026, 20:50711-118
24 Aug 2026, 19:50829-148
24 Aug 2026, 18:50977-69
24 Aug 2026, 17:501,046-97
24 Aug 2026, 16:501,143+17
24 Aug 2026, 15:501,126-48
24 Aug 2026, 14:501,174+31
24 Aug 2026, 13:501,143+20
24 Aug 2026, 12:501,123+56
24 Aug 2026, 11:501,067+25
24 Aug 2026, 10:501,042+52
24 Aug 2026, 09:50990+84
24 Aug 2026, 08:50906+184
24 Aug 2026, 07:50722-26
24 Aug 2026, 06:50748+168
24 Aug 2026, 05:50580+68
24 Aug 2026, 04:50512+45
24 Aug 2026, 03:50467first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

$ · other11,920,450 · 100.0% win
H · other11,918,633 · 100.0% win
C · other11,916,867 · 100.0% win
I · other11,915,085 · 100.0% win
R · other11,913,519 · 100.0% win
$ · other11,912,117 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202624 August 2026
75 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 22:5087no change
24 Aug 2026, 21:5087no change
24 Aug 2026, 20:5087no change
24 Aug 2026, 19:5087no change
24 Aug 2026, 18:5087no change
24 Aug 2026, 17:5087no change
24 Aug 2026, 16:5087no change
24 Aug 2026, 15:5087no change
24 Aug 2026, 14:5087no change
24 Aug 2026, 13:5087no change
24 Aug 2026, 12:5087no change
24 Aug 2026, 11:5087no change
24 Aug 2026, 10:5087no change
24 Aug 2026, 09:5087no change
24 Aug 2026, 08:5087no change
24 Aug 2026, 07:5087no change
24 Aug 2026, 06:5087no change
24 Aug 2026, 05:5087no change
24 Aug 2026, 04:5087no change
24 Aug 2026, 03:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.