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[💰] +1 Poor To Rich

[💰] +1 Poor To Rich

A Roblox experience owned by XL C0MMUNITY.

TycoonENprogressionrebirthrich vs poor

Created in 2026, [💰] +1 Poor To Rich is a tycoon experience on Roblox with over 31.7 million lifetime visits. It records 85 playing now, a like rating of 87%, 257,761 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Poor To Rich! 💰 How to Play: 🪙 Start as POOR and WEAK! 🥺 Beg and earn cash with every step! 💵 Earn more to get a GLOW-UP! 💎 Reach new RICH LEVELS and earn WINS! 👑 Rebirth to UNLOCK insane body transformations and GLOW-UPS! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 3 May 2026, 04:49 UTC.

85
playing (measured 8 Oct 2026, 22:50 UTC)
31,748,362
lifetime visits
87%
liked (18,111 👍 / 2,805 👎)
271,202
favourites (8.5 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8584546518 September 20268 October 2026
500 measurements spanning 21 days, net -176. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
8 Oct 2026, 22:5085-54
8 Oct 2026, 21:50139+7
8 Oct 2026, 20:50132-28
8 Oct 2026, 19:50160-62
8 Oct 2026, 18:50222-71
8 Oct 2026, 17:50293-38
8 Oct 2026, 16:50331-24
8 Oct 2026, 15:50355+13
8 Oct 2026, 14:50342+27
8 Oct 2026, 13:50315-51
8 Oct 2026, 12:50366+45
8 Oct 2026, 11:50321+33
8 Oct 2026, 10:50288+47
8 Oct 2026, 09:50241+6
8 Oct 2026, 08:50235+1
8 Oct 2026, 07:50234+20
8 Oct 2026, 06:50214+37
8 Oct 2026, 05:50177+13
8 Oct 2026, 04:50164+15
8 Oct 2026, 03:50149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

$ · other14,142,721 · 100.0% win
H · other14,140,764 · 100.0% win
C · other14,138,657 · 100.0% win
I · other14,136,646 · 100.0% win
R · other14,134,900 · 100.0% win
$ · other14,133,114 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8721 August 202622 October 2026
1151 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1151
Measured (UTC)% likedChange
22 Oct 2026, 16:0287no change
12 Oct 2026, 16:0187no change
8 Oct 2026, 22:5087no change
8 Oct 2026, 21:5087no change
8 Oct 2026, 20:5087no change
8 Oct 2026, 19:5087no change
8 Oct 2026, 18:5087no change
8 Oct 2026, 17:5087no change
8 Oct 2026, 16:5087no change
8 Oct 2026, 15:5087no change
8 Oct 2026, 14:5087no change
8 Oct 2026, 13:5087no change
8 Oct 2026, 12:5087no change
8 Oct 2026, 11:5087no change
8 Oct 2026, 10:5087no change
8 Oct 2026, 09:5087no change
8 Oct 2026, 08:5087no change
8 Oct 2026, 07:5087no change
8 Oct 2026, 06:5087no change
8 Oct 2026, 05:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.