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[VC] Add Me! 🔊

[VC] Add Me! 🔊

A Roblox experience owned by Speak Up Games.

Social & hangoutENhangoutvibesocial

Description (written by the developer; not a statement by this register)

A game to find new friends and to hangout! Credits: All scripts: https://www.roblox.com/users/1921170244/profile All models, GUI, And animations: https://www.roblox.com/users/1071399701/profile TAGS: Ignore Vibe, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Outfit , NYC, Vibe Room, Vibe Place, Vibe Pool, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Catalog Dance Animations Mocap Animation Fun TT3 TT Dances Vibe Hangout Hang out korblox headless catalog outfit

Last updated by the developer 28 Apr 2026, 00:47 UTC.

0
playing (measured 4 Sept 2026, 14:37 UTC)
333
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (3.0 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome165 · 0.00% win
1 Hour Of Playtime · other3 · 0.00% win
4 Hours Of Playtime · progression2 · 0.00% win
2 Hours Of Playtime · other2 · 0.00% win
16 Hours Of Playtime · other0 · 0.00% win
24 Hours Of Playtime · other0 · 0.00% win
32 Hours Of Playtime · other0 · 0.00% win
8 Hours Of Playtime · other0 · 0.00% win
6 Hours Of Playtime · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.