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😈 THE TROLL TOWER

😈 THE TROLL TOWER

A Roblox experience owned by Lumber Items.

ObbyENTroll ObbyTowerChaos

Description (written by the developer; not a statement by this register)

⚠️ This isn’t a normal obby… this tower is FULL of chaos. You’re not just fighting the obstacles… you’re fighting other players too 😈💣 Expect to get trolled, flung, exploded, and stopped at any moment. Trust nothing. Stay alert. Survive the madness. 😈 Think you can make it to the top without getting destroyed? Only the smartest (and luckiest) players reach the end. 🔥 Climb the tower 💥 Troll other players 🏁 Reach the finish… if you can ⭐ Like and favorite for updates and new stages! 🎁 Join the group for FREE perks and rewards! 🍀 Good luck… you’re going to need it. Tags: Troll Obby, Tower Obby, Trolling, Parkour, Obstacles, Chaos, Funny, Rage, Puzzle, Brainrots, Obby

Last updated by the developer 13 Apr 2026, 03:49 UTC.

0
playing (measured 4 Sept 2026, 05:30 UTC)
2,065
lifetime visits
86%
liked (6 👍 / 1 👎)
316
favourites (153.0 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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200 R$
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80 R$
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60 R$
GravityCoil
50 R$
SpeedCoil
50 R$
SlapGlove
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.