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[VC] Patches

[VC] Patches

A Roblox experience owned by [The Lobby].

Social & hangoutENhangoutsocialvibe

Description (written by the developer; not a statement by this register)

Use codes "release' and "free50" as a thanks for supporting us early on! Hang out, meet people, and explore small themed spots around the map. This game is still a work in progress, so expect new patches, chill areas, and fun updates soon. Join the group! V 1.0 Added - Shop system, Gamepasses, Tip jar, Donation Board, Sprinting, Codes, More coming soon. ignore pls; Patches, Playground, Voice chat, VC Hangout, Playtime, Friends, Community, Mic up, VC, Vibe, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Outfit , NYC, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Bathroom, Catalog Dance Animations Mocap Animation Fun TT3 TT Dances Vibe Hangout Hang out korblox headless catalog outfit

Last updated by the developer 3 Jul 2026, 08:42 UTC.

0
playing (measured 19 Aug 2026, 17:15 UTC)
654
lifetime visits
86%
liked (6 👍 / 1 👎)
3
favourites (4.6 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4X Time
550 R$
VIP
250 R$
2X Time
200 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Patch · welcome478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.