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Caine AI Test [TADC]

Caine AI Test [TADC]

A Roblox experience owned by Gordon Squad.

HorrorENhorrorsanity mechanicdigital circus

Description (written by the developer; not a statement by this register)

✨ Welcome to Caine AI Test ✨ Meet Caine, an unpredictable AI ringmaster in his digital circus But watch out. 🚨 Caine's sanity is dropping. 💀 Your sanity is dropping. Keep your sanity up so you don't abstract... ⚡ What Caine can do: • 🤖 Starts adventures • 🔨 Builds structures 🗺️ Available maps: • The Tent • The Grounds • Caine's Office • ??? Credits: • Caine - Duz1771 (sketchfab) • Boss Caine - Hank657 (sketchfab) • Bubble - Zayjax (sketchfab) • Map - blueambiance (Ko-fi)

Last updated by the developer 10 Aug 2026, 12:30 UTC.

22
playing (measured 10 Aug 2026, 16:18 UTC)
473,076
lifetime visits
74%
liked (693 👍 / 238 👎)
3,898
favourites (8.2 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Sanity
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome334,147 · 100.0% win
ABSTRACT · other102,369 · 41.0% win
Super bounce · other1,780 · 80.7% win
Earthquake?! · other1,777 · 84.4% win
Gravity glitch · other1,763 · 86.6% win
Ice floor · other1,761 · 89.2% win
Size glitch · other1,720 · 79.5% win
Backrooms · other1,340 · 0.00% win
Verity · other723 · 0.70% win
Meet the Owner · other473 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 74 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2074-1
14 Oct 2026, 01:1975no change
4 Oct 2026, 01:1875no change
24 Sept 2026, 01:1675+1
13 Sept 2026, 23:4774no change
3 Sept 2026, 23:3574no change
24 Aug 2026, 22:0274-1
14 Aug 2026, 22:0175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.