Elephunt ๐ [BETA]
A Roblox experience owned by Borepunk.
SurvivalENopen-worldsurvivalmultiplayer
Elephunt ๐ [BETA] is a survival experience created on 2026-04-12. It has accumulated 1,260,450 lifetime visits and holds 14,490 favorites. Currently, 16 users are playing. The game maintains an 83% like percentage. The description highlights open-world hunting mechanics involving various animals and player interactions.
Description (written by the developer; not a statement by this register)
Brand new map is live! ๐Like the game for more updates Face colossal elephants, towering giraffes, armored rhinos, ferocious hippos, cunning hyenas, majestic lions, and ruthless players in a brutal open-world hunting game. Squad up with friends or go solo, coordinate group hunts, earn points for every kill, and climb the ranks. Build camps and contraptions, survive the wilderness, and watch out for viruses that can spread between hunters. Drip up your hunter and wear your arsenal on your body with every weapon holstered and ready to draw. What are you waiting for? Go get 'em, hunter! โ ๏ธ Disclaimer: This is a fictional, lore-rich game inspired by prehistoric survival and hunting. It does not promote real-life poaching, animal cruelty, or illegal hunting. Many featured animals are protected in real life. Respect wildlife.
Last updated by the developer 10 Aug 2026, 06:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:17 | 30 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 16:22 | 83 | no change |
| 13 Oct 2026, 16:21 | 83 | no change |
| 3 Oct 2026, 16:20 | 83 | no change |
| 23 Sept 2026, 16:20 | 83 | no change |
| 13 Sept 2026, 15:52 | 83 | no change |
| 3 Sept 2026, 15:51 | 83 | no change |
| 24 Aug 2026, 13:52 | 83 | no change |
| 14 Aug 2026, 13:51 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.
Icon history
Every distinct icon weโve recorded for this game, newest first โ watching how it rebrands to chase the algorithm.