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Elephunt 🐘 [BETA]

Elephunt 🐘 [BETA]

A Roblox experience owned by Borepunk.

SurvivalENopen-worldsurvivalmultiplayer

Elephunt 🐘 [BETA] is a survival experience created on 2026-04-12. It has accumulated 1,260,450 lifetime visits and holds 14,490 favorites. Currently, 16 users are playing. The game maintains an 83% like percentage. The description highlights open-world hunting mechanics involving various animals and player interactions.

Description (written by the developer; not a statement by this register)

Brand new map is live! 👍Like the game for more updates Face colossal elephants, towering giraffes, armored rhinos, ferocious hippos, cunning hyenas, majestic lions, and ruthless players in a brutal open-world hunting game. Squad up with friends or go solo, coordinate group hunts, earn points for every kill, and climb the ranks. Build camps and contraptions, survive the wilderness, and watch out for viruses that can spread between hunters. Drip up your hunter and wear your arsenal on your body with every weapon holstered and ready to draw. What are you waiting for? Go get 'em, hunter! ⚠️ Disclaimer: This is a fictional, lore-rich game inspired by prehistoric survival and hunting. It does not promote real-life poaching, animal cruelty, or illegal hunting. Many featured animals are protected in real life. Respect wildlife.

Last updated by the developer 10 Aug 2026, 06:35 UTC.

16
playing (measured 10 Aug 2026, 17:17 UTC)
1,260,450
lifetime visits
83%
liked (5,265 👍 / 1,114 👎)
14,986
favourites (11.9 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1730first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Placeholder 2
1,000,000 R$
Placeholder
49,999 R$
(DESC)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rise & Shine · welcome714,770 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5183no change
24 Aug 2026, 13:5283no change
14 Aug 2026, 13:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.