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E-Bike Obby

E-Bike Obby

A Roblox experience owned by NecroBlox Community.

ObbyENobstacle coursevehicle simulationrandom generation

Description (written by the developer; not a statement by this register)

⚡E-Bike Obby⚡ Ride fast. Stay safe. Don’t fall. Jump in, where every ride is a challenge! Test your skills across randomly generated maps filled with tricky paths, crazy obstacles, and unexpected surprises. 💥 Features: 🔄 Random Maps – Every round is different! 🛵 Multiple E-Bikes – Unlock and ride unique electronic bikes/vehicles 🧗 Challenging Obstacles – Jumps, narrow paths, and risky turns 🏆 Win Rewards – Complete maps to earn rewards and progress Think you’ve got the control to handle the danger? One mistake… and it’s over. 🔥 Play now and prove your skills! Expect bugs during beta release. Thank you!

Last updated by the developer 4 Aug 2026, 20:51 UTC.

0
playing (measured 11 Aug 2026, 08:01 UTC)
13,240
lifetime visits
87%
liked (26 👍 / 4 👎)
131
favourites (9.9 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome941 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879088.516 August 2026 — 89 % liked15 September 2026 — 90 % liked5 October 2026 — 87 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 20:2087-3
15 Sept 2026, 19:5290+1
16 Aug 2026, 19:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.