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[WORLD 4] FAT & FIGHT!

[WORLD 4] FAT & FIGHT!

A Roblox experience owned by Go Fat Go Win.

Fighting & PvPENsurvivalability-unlockwave-defense

Description (written by the developer; not a statement by this register)

🥊 Fight your way through crazy stages, dangerous worlds, and powerful enemies! 🌍⚡ A Unique game where you manage your hunger and health while fighting through waves of enemies, Each round gets harder and each world introduces new enemies, Can you beat all the worlds? 🚀ABILITIES [Get wins to unlock them]: Q: Dash E: Grab and throw R: Dropkick F: SLAM C: Roll V: Flamethrower Everyone wants to defeat you… but only the strongest players can survive and reach the top 🏆 💥 Battle tough enemies 🌋 Explore different worlds 🚪 Beat difficult stages ⚔️ Unlock powerful new abilities 🔥 Become stronger as you progress

Last updated by the developer 30 Jul 2026, 16:16 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
147,249
lifetime visits
60%
liked (40 👍 / 27 👎)
467
favourites (3.2 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Permanent] Punches Instantly Kill
499 R$
Super Punch
249 R$
Infinite Food
219 R$
Reduced Cooldowns
179 R$
Increased Speed
99 R$
Unlock Flamethrower
69 R$
2x Cash
39 R$
VIP
39 R$
Unlock Roll
39 R$
Unlock Grab
29 R$
Unlock SLAM! [PERMANENT]
25 R$
Unlock Dash
19 R$
3x Pickup Radius
12 R$
Auto Punch
5 R$
Unlock Dropkick
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome92,317 · 100.0% win
Tutorial Completed · progression86,291 · 100.0% win
Unlocked Grab & Throw · other84,413 · 100.0% win
Unlocked Dropkick · other77,371 · 100.0% win
World 1 Completed! · progression43,520 · 100.0% win
Unlocked Dash · progression8,291 · 18.2% win
Play for 30 Minutes · other4,821 · 0.00% win
Starter Task Completed · progression4,539 · 90.9% win
Unlock Slam · other1,075 · 0.00% win
Beat world 2 · progression394 · 0.00% win
Play for 3 Hours · other59 · 0.00% win
You Rebirthed! · progression41 · 0.00% win
Beat World 3 · progression11 · 0.00% win
Rebirthed x5! · progression3 · 0.00% win
Play for 24 Hours · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.515 August 2026 — 59 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3660+1
15 Aug 2026, 07:3559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.