SCP Titanoboa
A Roblox experience owned by Rod Studio..
HorrorENhorrorstealthsurvival
SCP Titanoboa is a horror experience created on 2026-04-12. It has accumulated 542,893 lifetime visits and 68,688 favorites. Currently, 9 users are playing. The game holds a 92% like percentage. The description highlights stealth, survival gameplay, and hidden lore within a dark facility setting.
Description (written by the developer; not a statement by this register)
SCP Titanoboa Enter a classified containment zone where something has gone terribly wrong. SCP Titanoboa, a massive and highly dangerous serpent, has breached its enclosure — and now it’s hunting. Explore dark facilities, survive intense encounters, and uncover the secrets behind this terrifying SCP. Will you escape… or become its next victim? 🔒 Features: Immersive SCP-style environment Stealth and survival gameplay Hidden lore and secrets to discover ⚠️ Stay alert. Stay quiet. It can hear you.
Last updated by the developer 9 Aug 2026, 02:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:37 | 92 | no change |
| 14 Aug 2026, 20:37 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.