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Five Nights at The Gang's Doom

Five Nights at The Gang's Doom

A Roblox experience owned by Rascal Games.

HorrorENFive Nights at Freddy'sHorrorSurvival

Description (written by the developer; not a statement by this register)

Survive Five Nights at The Gangs but this time you're not stuck in your office. 🔴DISCLAIMER🔴 THIS GAME CONTAINS FLASHING LIGHTS. IF YOU SUFFER FROM EPILEPSY THEN DO NOT PLAY THIS GAME. The visuals from the original game ARE toned down but if you wish to have the original games visuals then you can find a button for that in the settings! If you have trouble seeing with the flashlight, use max graphics! >Keybinds: Run - Shift / RB / R2 Flashlight - F / B / ◯ Instinct - Space / LB / L2 Click (Console) - LT,RT / R1,R2 Camera (Console) - DPAD Game made with love and care by: @FrrozenJR & @umbrithepizzaman & @N4MEDATA - Main Scripting @peelchy & @FrrozenJR - Map Building @N4MEDATA - AI Scripting & Icons @chickenman_bestreal - Animating @peelchy - Artwork YOU! (for playing) Original Game by @TryFlyYT & @TheAshton2000 (made with permission) -> https://www.roblox.com/games/15267322492/Five-Nights-at-The-Gangs <- Obviously.. inspired by FNAF Doom.. thought you didnt know that..

Last updated by the developer 8 Aug 2026, 08:37 UTC.

0
playing (measured 12 Aug 2026, 05:37 UTC)
19,521
lifetime visits
94%
liked (75 👍 / 5 👎)
164
favourites (8.4 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
499 R$
Unlock All Nights
249 R$
Bigger Lobby Size
99 R$
Customize Cosmetics
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,944 · 26.7% win
Night 6 · progression322 · 0.00% win
??? · other309 · 0.00% win
Night 6 Solo · progression143 · 0.00% win
??? ???? · other131 · 0.00% win
Have Fun :) · welcome82 · 0.00% win
Vent Crashout · other72 · 0.00% win
Pizza Man · other22 · 0.00% win
Have Even More Fun :) · other15 · 0.00% win
UNTIL ----- DO US PART · other7 · 0.00% win
The End? · progression4 · 0.00% win
Doom · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:0794no change
16 Aug 2026, 14:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.