[PROCESS COEFFICIENT] Simple Roguelike : BETA
A Roblox experience owned by Simple Games Management Group.
Description (written by the developer; not a statement by this register)
An Endless Action Top-Down Roguelite Indie game that allow you to customize your run freely! --- PC Control 📱---- Dash -> Space Shoot -> LMB , Left Click Class Ability -> Q ----- Console Control 🎮----- Dash -> A / Cross Shoot -> RT / R1 Class Ability -> LT / L2 🤝 Create Party Up to 4 Players 🧭 Every Stage in game is randomly generate via Node! 👾 The Amount of Enemy will increasing every time you cleared the stage! 🧱 Earn Bricks To Buy Extension to improve your own run! 🎩 Buy Classes to Obtain Advantage during run! 🔑 Combine Relics to create your own Synergy! 💀 Avoid the Highlighted Area that could potentially Damage you! 🏁 Your Goal is to find a Portal to the Next Stage or Defeat the Bosses! ⚠ Most of the features are in optimization and balancing progress Feel Free to Suggest in Lobby! Join Discord for Update Vote ! [ This is a Solo Dev Project do not expected Daily Update :3 ]
Last updated by the developer 15 Jun 2026, 15:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 04:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.