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Relapse Tayo

Relapse Tayo

A Roblox experience owned by Apecs Studio.

AdventureTLemotional narrativeaudio-driven explorationisolation theme

Relapse Tayo is an adventure experience created on 2026-04-12. It currently has 2 players and 875,015 lifetime visits. The experience holds a 90% like percentage and 2,052 favorites. The description notes it is under construction and focuses on sound-driven exploration.

Description (written by the developer; not a statement by this register)

Relapse - is a quiet, emotional experience about isolation and memory, where you explore an empty world guided by faint sounds and thoughts—focused on feeling lost rather than fear. [THIS MAP IS CURRENTLY UNDER CONSTRUCTIONS] ⚠️ 🎧 Sound-driven exploration – Follow subtle audio cues and ambient music to uncover hidden memories. 🕊 Emotionally immersive – Designed to evoke feelings of solitude, reflection, and melancholy. Nag-iisa ka. . . Pero nakikinig ang mundo sa'yo. available commands: ⚙️ `!8bitcrown` ⚙️ `!headless` ⚙️ `!korblox` ⚙️ `/re` ⚙️ `/rejoin` - Additional assets throughout the map were created by other talented Roblox creators, Credits to them.

Last updated by the developer 8 Aug 2026, 01:48 UTC.

2
playing (measured 10 Aug 2026, 20:30 UTC)
875,015
lifetime visits
89%
liked (284 👍 / 34 👎)
2,029
favourites (2.3 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wings
1,499 R$
Banana
199 R$
Cloaking Device
199 R$
VIP
149 R$
Morph
99 R$
Rope
99 R$
Slap
99 R$
Sign Board
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome499,985 · 0.00% win
Meet the Owner! · welcome3,802 · 0.00% win
Meet the Developers! · other743 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked3 October 2026 — 89 % liked14 August 20263 October 2026
4 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 19:3689-1
13 Sept 2026, 18:4990no change
3 Sept 2026, 18:4590no change
14 Aug 2026, 16:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.