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Relapse Tayo

Relapse Tayo

A Roblox experience owned by Apecs Studio.

AdventureTLemotional narrativeaudio-driven explorationisolation theme

Relapse Tayo is an adventure experience created on 2026-04-12. It currently has 2 players and 875,015 lifetime visits. The experience holds a 90% like percentage and 2,052 favorites. The description notes it is under construction and focuses on sound-driven exploration.

Description (written by the developer; not a statement by this register)

Relapse - is a quiet, emotional experience about isolation and memory, where you explore an empty world guided by faint sounds and thoughts—focused on feeling lost rather than fear. [THIS MAP IS CURRENTLY UNDER CONSTRUCTIONS] ⚠️ 🎧 Sound-driven exploration – Follow subtle audio cues and ambient music to uncover hidden memories. 🕊 Emotionally immersive – Designed to evoke feelings of solitude, reflection, and melancholy. Nag-iisa ka. . . Pero nakikinig ang mundo sa'yo. available commands: ⚙️ `!8bitcrown` ⚙️ `!headless` ⚙️ `!korblox` ⚙️ `/re` ⚙️ `/rejoin` - Additional assets throughout the map were created by other talented Roblox creators, Credits to them.

Last updated by the developer 8 Aug 2026, 01:48 UTC.

2
playing (measured 10 Aug 2026, 20:30 UTC)
875,015
lifetime visits
90%
liked (283 👍 / 33 👎)
2,043
favourites (2.3 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wings
1,499 R$
Banana
199 R$
Cloaking Device
199 R$
VIP
149 R$
Morph
99 R$
Rope
99 R$
Slap
99 R$
Sign Board
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome499,985 · 0.00% win
Meet the Owner! · welcome3,802 · 0.00% win
Meet the Developers! · other743 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4590no change
14 Aug 2026, 16:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.