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πŸ’ͺ +1 Power Be a Lucky Block!

πŸ’ͺ +1 Power Be a Lucky Block!

A Roblox experience owned by Who Stole My Brainrot.

SimulatorENLucky BlockStrength TrainingSimulation

Description (written by the developer; not a statement by this register)

Welcome to +1 Power Be a Lucky Block! πŸ’ͺ Train your strength to travel further! πŸ’₯ Smash through walls! ⛰️ Go to further destinations for better luck! ❓ Wait for the guards to Roll The Lucky Block! πŸƒ Run back to your base before they catch you! πŸ’Έ Collect Brainrots To Earn Cash! This Game is Inspired By "Be a Lucky Block" by x Dudes Tags (Ignore): Brainrot , Brainrot Memes , Memes , Cute , Monsters , Friends , Fun , Speed , Fast , Strong , Collect , Pets , Rainbow , Colorful , Rebirth , Stars , Raiding , Friends , Simulator , Tycoon , Lucky Block , Be A Lucky Block , Strength Training , Strength , 1 Speed , Power , Power Training , Superhero

Last updated by the developer 23 Jul 2026, 20:02 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
131,031
lifetime visits
66%
liked (43 πŸ‘ / 22 πŸ‘Ž)
227
favourites (1.7 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[🌈πŸ”₯] Neon Barbell
499 R$
[♦️] Ruby Barbell
249 R$
[πŸ’Ž] Diamond Barbell
149 R$
Pro Pack
49 R$
Starter Pack
19 R$
[πŸ”₯] Golden Barbell
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome89,790 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.