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[UPD 0.5] Jujutsu Incremental

[UPD 0.5] Jujutsu Incremental

A Roblox experience owned by Candescent Games.

RacingENJujutsu KaisenIncrementalTurn-based RPG

[UPD 0.5] Jujutsu Incremental (2026) is a racing game on Roblox, measured at 644,302 lifetime visits. It records 83 playing now, a like rating of 82%, 5,156 favourites.

Description (written by the developer; not a statement by this register)

Jujutsu Incremental is a turn-based RPG inspired by Jujutsu Kaisen, where you train your sorcerer, unlock powerful abilities, complete story-driven quests, and become the strongest through strategy and progression. Master your own journey by rolling for powerful Cursed Techniques, Clans, and Cursed Energy Traits, then build the ultimate sorcerer through training, combat, and prestige. Features ⚔️ Strategic turn-based combat 📖 Original story set in a Jujutsu-inspired world 📈 Train your stats and grow stronger 🎲 Roll unique Cursed Techniques, Clans, and Traits 👥 Multiplayer Expeditions (up to 4 players) 💥 Challenging Raid Bosses (up to 4 players) 🔄 Prestige with Cursed Engravings for permanent upgrades 📘 Quests, Titles, and powerful Perks 🫵 Multiple choices that shape your adventure ✨ Codes are redeemed in Settings! ⭐ Join the group and like the game for a 15% EXP Boost! tags: mobile, xbox, ps5, ps4, pc, jujutsu kaisen, jjk, incremental, rpg, anime, anime incremental

Last updated by the developer 4 Sept 2026, 06:30 UTC.

83
playing (measured 4 Sept 2026, 07:50 UTC)
644,302
lifetime visits
81%
liked (3,060 👍 / 695 👎)
5,549
favourites (8.6 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8387347811 August 20264 September 2026
322 measurements spanning 24 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:5083-19
4 Sept 2026, 06:50102-9
4 Sept 2026, 05:50111+3
4 Sept 2026, 04:50108-41
4 Sept 2026, 03:50149-18
4 Sept 2026, 02:50167-49
4 Sept 2026, 01:50216-10
4 Sept 2026, 00:50226+7
3 Sept 2026, 23:50219-5
3 Sept 2026, 22:50224+14
3 Sept 2026, 21:50210+16
3 Sept 2026, 20:50194+4
3 Sept 2026, 19:50190+13
3 Sept 2026, 18:50177-1
3 Sept 2026, 17:50178-16
3 Sept 2026, 16:50194+16
3 Sept 2026, 15:50178+1
3 Sept 2026, 14:50177-18
3 Sept 2026, 13:50195+14
3 Sept 2026, 12:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Bundle
600 R$
Collection Bundle
350 R$
Unchained Creator
300 R$
Refined Sorcerer
300 R$
Starter Pack [Bundle]
250 R$
Auto Combat
250 R$
Extra Save Slot
200 R$
2x Mastery
200 R$
Even Extra Save Slots
200 R$
2x Training Speed
200 R$
2x Yen
200 R$
Build Loadouts
150 R$
Instant Rolls
150 R$
Clan Storage
150 R$
Cursed Energy Trait Storage
150 R$
Cursed Technique Storage
150 R$
Auto Roll
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

81838215 August 202624 October 2026
328 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
24 Oct 2026, 15:2381-1
14 Oct 2026, 15:2382no change
4 Oct 2026, 15:2382no change
24 Sept 2026, 15:2282no change
14 Sept 2026, 15:2282-1
4 Sept 2026, 15:2183no change
4 Sept 2026, 07:5083no change
4 Sept 2026, 06:5083no change
4 Sept 2026, 05:5083no change
4 Sept 2026, 04:5083no change
4 Sept 2026, 03:5083no change
4 Sept 2026, 02:5083no change
4 Sept 2026, 01:5083no change
4 Sept 2026, 00:5083no change
3 Sept 2026, 23:5083no change
3 Sept 2026, 22:5083no change
3 Sept 2026, 21:5083no change
3 Sept 2026, 20:5083no change
3 Sept 2026, 19:5083no change
3 Sept 2026, 18:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.