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Brawl RNG ⭐

Brawl RNG ⭐

A Roblox experience owned by ChillyTea Studios.

SimulatorENBrawl Stars IPRNG/GachaIdle Clicker

Brawl RNG ⭐ is a Roblox experience created on 2026-04-12. The game has recorded 7,492,661 lifetime visits and currently has 28 players online. It holds a 96% like percentage and 28,649 favorites. The genre field is null. The description indicates gameplay involves opening drops, unlocking brawlers, and climbing ranked battles.

Description (written by the developer; not a statement by this register)

BRAWL RNG! Open Starr Drops, unlock Brawlers, collect rare skins, and climb Ranked Battles! 💰 Click the Star to earn Coins! 📦 Open Star Drops and Boxes for a chance to unlock new Fighters! 🃏 Equip Fighters to boost your Power Points production! 📈 Upgrade your Coins, Fighters, and multipliers for bigger gains! 🔁 Rebirth to multiply your progress and unlock new upgrades! ⚔️ Battle your Fighters for a chance to earn Boxes and Star Drops! 🥇 Climb the leaderboards and prove you are the best! 🛠️ Game is still in development 🐛 Bugs may happen 🎨 More features, polish, and balancing coming soon 📩 Found a bug? Please let us know! Tags: Brawler RNG, Star RNG, RNG, Clicker, Idle Clicker, Clicker Simulator, AFK, Offline Progress, Star Clicker, Star Drops, Boxes, Box Opening, Loot, Fighters, Fighter Collection, Power Points, Rarity, Rare, Super Rare, Epic, Mythic, Legendary, Rebirth, Luck, Multiplier, Upgrades, Farming, Simulator, Tap, BrawlStars, Brawl Stars RNG

Last updated by the developer 30 Jul 2026, 09:20 UTC.

28
playing (measured 10 Aug 2026, 14:01 UTC)
7,492,661
lifetime visits
96%
liked (73,894 👍 / 3,170 👎)
28,740
favourites (3.8 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO REBIRTH!
299 R$
2X FASTER ROLLS
149 R$
Auto Battle
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO BRAWL IDLE RNG! · welcome4,035,240 · 18.2% win
Your First Battle! · welcome3,496,737 · 36.4% win
First Dice Rolled! · other2,137,687 · 0.00% win
New Brawler Unlocked! · progression1,815,731 · 0.00% win
First Rebirth! · progression538,239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3396no change
22 Sept 2026, 22:3096no change
12 Sept 2026, 22:2396no change
2 Sept 2026, 22:2296no change
23 Aug 2026, 22:2196no change
13 Aug 2026, 22:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.