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Shape To Escape

Shape To Escape

A Roblox experience owned by Civ Studio.

AdventureENmazechaserescape

Description (written by the developer; not a statement by this register)

Enter The Maze, Avoid Traps, Claim the Shapes. Escape the maze. Beware... Chaser will always hunt you NEW CODES: LAUNCH ⭐ Like and favorite for more updates! 🖥️ PC CONTROLS WASD - Move SPACE - Jump SHIFT - Sprint CTRL - Shiftlock C - Crouch F - Interact Q / E - Skills M - Map TAB - Inventory 🎮 CONSOLE CONTROLS L-Stick - Move A / X - Jump LB / L1 - Sprint B / O - Crouch Y / △ - Interact RB / RT - Skills View - Map Menu - Inventory

Last updated by the developer 24 Aug 2026, 15:37 UTC.

0
playing (measured 24 Aug 2026, 15:47 UTC)
751
lifetime visits
89%
liked (17 👍 / 2 👎)
24
favourites (32.0 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access Pass
999 R$
VIP Pass
499 R$
x2 Gems
299 R$
x2 Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔮Expert🔮 · other0 · 0.00% win
⚔️Grand Master⚔️ · progression0 · 0.00% win
🗡️Master🗡️ · progression0 · 0.00% win
👑Conqueror👑 · progression0 · 0.00% win
🎖️Elite🎖️ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899491.525 August 2026 — 89 % liked26 September 2026 — 91 % liked16 October 2026 — 94 % liked26 October 2026 — 89 % liked25 August 202626 October 2026
4 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 04:2289-5
16 Oct 2026, 04:2294+3
26 Sept 2026, 04:2191+2
25 Aug 2026, 22:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.