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DeShroom for Brainrots🍄✨

DeShroom for Brainrots🍄✨

A Roblox experience owned by Three Frontiers.

TycoonENmushroombase-buildingfusing

Description (written by the developer; not a statement by this register)

🍄 Welcome to DeShroom for Brainrots! 🍄 👍 Like the game & join the group — every like counts toward the Like Goal reward! 🌛🐉💡CODES COMING SOON! How to Play: ⚔️ Slash mushrooms with your scythe 🧠 Uncover hidden Brainrots 💸 Place them in your base to generate money 🔥 Fuse Brainrots & roll Traits to make them stronger 🍀 Smash Lucky Blocks & hunt Buff Mushrooms for boosts! 💻📱🎮 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 20 Aug 2026, 13:11 UTC.

0
playing (measured 26 Aug 2026, 05:23 UTC)
1,374
lifetime visits
90%
liked (272 👍 / 30 👎)
436
favourites (317.3 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 05:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angelic Cosmos
599 R$
Nature's Wrath
349 R$
VIP Status
299 R$
Double Money Status
199 R$
Fungal Fury
149 R$
Cog-Sickle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Deshroom Time · welcome61,831 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

739282.526 August 2026 — 73 % liked5 September 2026 — 86 % liked15 September 2026 — 92 % liked26 September 2026 — 90 % liked6 October 2026 — 90 % liked26 October 2026 — 90 % liked9026 August 202626 October 2026
6 measurements spanning 61 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 01:1690no change
6 Oct 2026, 01:0590no change
26 Sept 2026, 01:0590-2
15 Sept 2026, 09:4792+6
5 Sept 2026, 09:4686+13
26 Aug 2026, 09:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.