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BRAINROT OBBY AS TUNGTUNG TUNG!

BRAINROT OBBY AS TUNGTUNG TUNG!

A Roblox experience owned by CrazyPixel Games.

ObbyENobbytrollmeme

Description (written by the developer; not a statement by this register)

🧠 BRAINROT OBBY AS TUNGTUNG TUNG! 🥁 TungTung Tung Tung Sahur... Are you a true brainrot survivor? Reach the end and claim your FREE epic reward! 🏆 🎮 GEAR UP! 🌀 Speelcoil | 🌀 Gravitycoil | 🌀 Fusioncoil | ☁️ FlyingCloud | 🚀 Jetpack | 🪝 Grapplehook | 🔫 Lasergun | 🚀 Rocketlauncher | ⚔️ Sword | 🪄 MagicCarpet | 🎵 Radio | ⬆️ DoubleJump | 💨 DoubleSpeed 😈 TROLL YOUR FRIENDS! 💣 Explode | 🧊 Freeze | 👟 Kick | 😱 Jumpscare | ☠️ Kill | 💥 Flashbang | 🌪️ Fling (+ Server versions = the WHOLE server suffers!) 😈 🏆 Finish the obby → FREE reward 😂 Troll everyone → Watch them rage 🧠 Be the ultimate brainrot champion!

Last updated by the developer 14 Apr 2026, 10:22 UTC.

0
playing (measured 27 Aug 2026, 04:15 UTC)
720
lifetime visits
67%
liked (4 👍 / 2 👎)
21
favourites (29.2 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FlyingCloud
199 R$
Magic Carpet
199 R$
Jetpack
149 R$
Rocketlauncher
99 R$
Lasergun
49 R$
Radio
49 R$
Sword
49 R$
Fusioncoil
39 R$
Speedcoil
29 R$
Grapplehook
29 R$
Gravitycoil
29 R$
DoubleSpeed
19 R$
DoubleJump
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Brainrot Obby! · welcome585 · 0.00% win
Finished the Brainrot Obby! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.