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Slay for Brainrots!

Slay for Brainrots!

A Roblox experience owned by Slay for Brainrots!.

AdventureENmonster slayingbase buildingprogression RPG

Slay for Brainrots! is an adventure experience created on 2026-04-13. It currently has 305 players. The game has 2,690,453 lifetime visits, 185,072 favorites, and a 99% like percentage.

Description (written by the developer; not a statement by this register)

Slay for Brainrots! ⚔️ 🗡️ Slay monsters and collect brainrots! 💰 Bring your brainrots to your base to earn money! 💪 Buy stronger swords and upgrade your damage to defeat tougher monsters! 🔥 Forge your power for permanent boosts! ⭐ Level up, grow stronger, and survive! 🤩 Thanks for playing! Like and favorite if you enjoy the game!

Last updated by the developer 4 Aug 2026, 12:12 UTC.

52
playing (measured 21 Aug 2026, 20:54 UTC)
2,765,546
lifetime visits
99%
liked (46,600 👍 / 452 👎)
206,057
favourites (74.5 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

52219135.510 August 2026 — 219 players21 August 2026 — 52 players10 August 202621 August 2026
2 measurements spanning 11 days, net -167. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–244 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5452-167
10 Aug 2026, 15:03219first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9914 August 2026 — 99 % liked21 August 2026 — 99 % liked24 August 2026 — 99 % liked3 September 2026 — 99 % liked13 September 2026 — 99 % liked23 September 2026 — 99 % liked3 October 2026 — 99 % liked14 August 20263 October 2026
7 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 07:1999no change
23 Sept 2026, 07:1999no change
13 Sept 2026, 07:1899no change
3 Sept 2026, 07:1899no change
24 Aug 2026, 07:1799no change
21 Aug 2026, 20:5499no change
14 Aug 2026, 07:1699first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.