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Redoll Night[Testing]

Redoll Night[Testing]

A Roblox experience owned by TrueYoung Studio.

HorrorENextractionhorrortesting

Description (written by the developer; not a statement by this register)

This is an extraction game currently in the testing phase. Feel free to leave your thoughts and feedback in the forum if you have any.

Last updated by the developer 11 Aug 2026, 10:42 UTC.

0
playing (measured 11 Aug 2026, 12:20 UTC)
807
lifetime visits
70%
liked (16 👍 / 7 👎)
130
favourites (161.1 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,363 · 0.00% win
Claim Offline Reward · other214 · 0.00% win
Reach Level 5 · progression49 · 0.00% win
Claim Daily Quest Rewards · other15 · 0.00% win
Complete Main Quest Chapter 1 · progression3 · 0.00% win
Finish Peter's memory · progression1 · 0.00% win
Reach Level 15 · progression0 · 0.00% win
Reach Level 10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.520 August 2026 — 75 % liked30 August 2026 — 70 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 08:3270-5
20 Aug 2026, 06:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.