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Professore 67 Troll Tower 🇧🇷

Professore 67 Troll Tower 🇧🇷

A Roblox experience owned by hanox.

ObbyPTTrollObbyDance

Professore 67 Troll Tower 🇧🇷 is a Roblox obstacle-course (obby) experience created in 2026. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 18,574,273 lifetime visits and 423,144 favorites to date. It holds an 85% like rate, with 89 players active at last count. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

Welcome to Professore 67 Tower 👋! Climb all the way to the top!🧗 Grab other players and do the viral 20+20+20+7 trend! Dance and race with friends, complete fun challenges, and unlock rewards! ⭐ Join the Group for a free reward! 🎁 Tags: Professore 67, 20+20+20+7, Dance, Trend, Viral, Tower, Obby, Fun, Troll, Grab, Slap, Duo, Couple, Brazil, Dance Tower, Easy Tower, Funny, Challenge, Race, Coins,

Last updated by the developer 14 May 2026, 00:05 UTC.

89
playing (measured 22 Aug 2026, 07:50 UTC)
18,574,273
lifetime visits
85%
liked (8,325 👍 / 1,477 👎)
423,542
favourites (22.8 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89192140.510 August 2026 — 142 players21 August 2026 — 153 players21 August 2026 — 160 players21 August 2026 — 138 players21 August 2026 — 166 players22 August 2026 — 192 players22 August 2026 — 152 players22 August 2026 — 160 players22 August 2026 — 127 players22 August 2026 — 105 players22 August 2026 — 122 players22 August 2026 — 111 players22 August 2026 — 89 players10 August 202622 August 2026
13 measurements spanning 12 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–207 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5089-22
22 Aug 2026, 06:50111-11
22 Aug 2026, 05:50122+17
22 Aug 2026, 04:50105-22
22 Aug 2026, 03:50127-33
22 Aug 2026, 02:50160+8
22 Aug 2026, 01:50152-40
22 Aug 2026, 00:50192+26
21 Aug 2026, 23:50166+28
21 Aug 2026, 22:50138-22
21 Aug 2026, 21:50160+7
21 Aug 2026, 20:54153+11
10 Aug 2026, 14:05142first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
TrollAdmin
499 R$
FlyingCloud
299 R$
InvisibilityCape
149 R$
RainbowGlove
149 R$
FusionCoil
119 R$
RedLaserGun
99 R$
GrappleHook
99 R$
RainbowCoil
79 R$
GalacticGlove
69 R$
LaserGun
49 R$
GravityCoil
49 R$
SpeedCoil
49 R$
GiantGlove
39 R$
Starterpack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,872,032 · 100.0% win
First Win! · progression1,731,250 · 42.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked13 August 202622 October 2026
20 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:3185no change
12 Oct 2026, 17:2385no change
2 Oct 2026, 17:2285no change
22 Sept 2026, 17:2185no change
12 Sept 2026, 17:1985no change
2 Sept 2026, 17:1885no change
23 Aug 2026, 17:0285no change
22 Aug 2026, 07:5085no change
22 Aug 2026, 06:5085no change
22 Aug 2026, 05:5085no change
22 Aug 2026, 04:5085no change
22 Aug 2026, 03:5085no change
22 Aug 2026, 02:5085no change
22 Aug 2026, 01:5085no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 17:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.