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Slime Obby

Slime Obby

A Roblox experience owned by Squish Creations.

ObbyENslimesoft body physicsworlds

Description (written by the developer; not a statement by this register)

💸 You, a Squishy Slime tries out an obby. How many worlds can you beat? ✨ Soft body physics! ⬆️ Slime skins that upgrade your speed and jump boost! 🌍 Unlock new worlds! 🔥 Hope you enjoy!

Last updated by the developer 28 Jun 2026, 10:07 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
156,902
lifetime visits
45%
liked (59 👍 / 71 👎)
357
favourites (2.3 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
179 R$
World Pass
99 R$
Nitro
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Default Skin · other129,139 · 100.0% win
Moon Skin · collection21,582 · 51.5% win
Ice Skin · other10,563 · 21.2% win
Stars Skin · collection4,097 · 24.2% win
Flushed Skin · other2,789 · 9.1% win
Lava Skin · other368 · 3.0% win
Magma Skin · collection42 · 0.00% win
Rainbow Skin · collection11 · 0.00% win
Water Skin · other8 · 0.00% win
Neon Skin · other6 · 0.00% win
Tired Skin · other5 · 0.00% win
VIP Skin · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

454645.515 August 2026 — 45 % liked25 August 2026 — 46 % liked4 September 2026 — 45 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:3445-1
25 Aug 2026, 06:5346+1
15 Aug 2026, 06:5345first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.