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💎(UPDATE 3) Roll for Auras

💎(UPDATE 3) Roll for Auras

A Roblox experience owned by Cryptent Studios.

TycoonENgachacollectionluck

Description (written by the developer; not a statement by this register)

🎲 Roll for powerful auras and test your luck… will you unlock the impossible? Discover and collect 45+ unique auras, each rarer than the last. From common pulls to ultra-rare, one-in-a-million effects. Every roll could change everything. ✨ What to do: ✨ Collect and showcase rare auras 🚀 Earn coins and boost your luck 🌌 Unlock new possibilities with every roll 🤝 Play with friends and compare your luck 💡 TIP: The rarer the aura… the lower the odds 👀 🎮 For the best experience, play on max graphics ⚡ Experiencing lag? Try a private server 📢 Join our community for updates & sneak peeks: https://www.roblox.com/communities/9731977/Cryptent-Studios ⚠️ BETA NOTICE: The game is still in development, bugs may occur. Please report any issues in our community server! Aura Realms Roll for Auras

Last updated by the developer 28 Jul 2026, 03:31 UTC.

0
playing (measured 12 Aug 2026, 18:08 UTC)
12,657
lifetime visits
93%
liked (65 👍 / 5 👎)
109
favourites (8.6 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
199 R$
Fast Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,753 · 0.00% win
Beginner · collection270 · 0.00% win
Dedicated · progression35 · 0.00% win
Enthusiast · collection13 · 0.00% win
Master · collection4 · 0.00% win
Committed · progression4 · 0.00% win
Legend · collection0 · 0.00% win
Champion · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3193no change
16 Aug 2026, 20:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.