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Floppy Fighters

Floppy Fighters

A Roblox experience owned by Splitting Point Studios.

Fighting & PvPENfightingcombataction

Floppy Fighters is a fighting-pvp Roblox experience created on 2019-01-23. The game has accumulated 24,495,219 lifetime visits and 221,013 favorites. Currently, zero users are playing. The title holds a 73% like percentage based on user ratings. This data reflects the experience's engagement metrics within the Roblox platform as recorded in the index.

Description (written by the developer; not a statement by this register)

fight n dat

Last updated by the developer 24 Apr 2020, 19:28 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
24,495,219
lifetime visits
73%
liked (48,704 👍 / 18,019 👎)
220,997
favourites (9.0 per 1k visits)
23 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Lobby Juggernaut
350 R$
Cannon
150 R$
Blocky Skin
150 R$
Pizza Man
130 R$
Bat
125 R$
Definitely Not Patrick
125 R$
X2 Juggernaut Chance
99 R$
Watergun
99 R$
Double Votes
99 R$
Cleetus Skin
90 R$
Fish Backpack!
85 R$
Fart Taunt!
75 R$
Hotdog
60 R$
Still Chill Face
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED FLOPPY FIGHTERS! · welcome9,376,458 · 0.00% win
Won a Floppy Fighters Round! · other4,780,758 · 0.00% win
Community · other1,282,398 · 0.00% win
Played Floppy Fighters Alpha! · welcome566,962 · 0.00% win
Developer · other144 · 0.00% win
Influencer · other91 · 0.00% win
Roblox · other60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7323 August 2026 — 73 % liked2 September 2026 — 73 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2173no change
23 Aug 2026, 16:0573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.