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Prison Fight

Prison Fight

A Roblox experience owned by Unlawful Games.

RoleplayENPrison RoleplayActionCops and Robbers

Description (written by the developer; not a statement by this register)

Welcome to Prison Fight, a Prison Roleplay and action experience where inmates escape, guards restore order, and escapees fight for control. Choose your side: - Inmate : plan your escape, survive the prison, and break out. - Corrections : protect the facility, stop riots, and keep inmates under control. - Escapee : attack, hide, and take over the prison. - Civilian : explore the map and get involved in the chaos. - Sheriff : enforce the law and bring fugitives back to justice. Can you escape the prison, control the yard, or bring order back to the county? 🔔Follow the game for update notifications. 🎮Join our Roblox group for news and community info. 💬Join our communications server for bans, reports, etc. Tags: Tags: Prison Fight, County Jail, Stateview, Jail, Jailbreak, Prison Roleplay, Roleplay, CJRP, County Jail Roleplay, Prison Life, Redwood Prison, Prisoner, Inmate, Corrections, Guard, REVAMP, Game, Cops and Robbers, Valley Prison, Dupoint County Jail

Last updated by the developer 9 Aug 2026, 10:42 UTC.

6
playing (measured 11 Aug 2026, 06:02 UTC)
84,454
lifetime visits
63%
liked (252 👍 / 147 👎)
607
favourites (7.2 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:027first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customization+
299 R$
VIP
249 R$
Vehicle+ (10% Discount)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44,906 · 100.0% win
You reached level 5! · progression7,831 · 13.8% win
You reached level 15! · progression1,081 · 0.00% win
You reached level 50! · progression71 · 0.00% win
You reached level 100! · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656415 August 2026 — 65 % liked25 August 2026 — 63 % liked4 September 2026 — 63 % liked4 October 2026 — 63 % liked14 October 2026 — 63 % liked24 October 2026 — 63 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5363no change
14 Oct 2026, 17:5263no change
4 Oct 2026, 17:5163no change
4 Sept 2026, 14:1863no change
25 Aug 2026, 13:2163-2
15 Aug 2026, 13:2065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.