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Bombareno 💣

Bombareno 💣

A Roblox experience owned by SnoutUp Games.

SimulatorENBombermanPvPvEArcade

Description (written by the developer; not a statement by this register)

💥Place bombs to explode enemies and your friends, but watch out for the blast zone! 💥 PvPvE, so play alone or with a friends. Early access and frequently updated, so use in-game form to send your feedback! Inspired by the classic Bomberman games 💣 Boom! 💥

Last updated by the developer 10 Aug 2026, 13:20 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
40,525
lifetime visits
53%
liked (26 👍 / 23 👎)
175
favourites (4.3 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Boom · other18,665 · 0.00% win
Player Kill · other4,288 · 0.00% win
50 Bombs · other3,664 · 0.00% win
10 Creeps · collection2,329 · 0.00% win
250 Bombs · collection410 · 0.00% win
50 Creeps · collection251 · 0.00% win
1000 Bombs · progression44 · 0.00% win
25 Kills · progression22 · 0.00% win
50 Kills · progression7 · 0.00% win
100 Kills · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53615715 August 2026 — 61 % liked25 August 2026 — 57 % liked4 September 2026 — 54 % liked25 September 2026 — 53 % liked15 August 202625 September 2026
4 measurements spanning 40 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 01:5253-1
4 Sept 2026, 21:5054-3
25 Aug 2026, 20:3157-4
15 Aug 2026, 20:1961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.