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Fish Brainrots from Rivers!

Fish Brainrots from Rivers!

A Roblox experience owned by SpX BrainStudios.

Clicker & idleENbrainrotclickercollection

Description (written by the developer; not a statement by this register)

🌊🎣 Welcome to Fish Brainrots from Rivers! Three rivers. Infinite brainrots. How many can you catch? 👀 🎮 How to Play: 🎣 Equip your rod and choose your river 🌊 Watch brainrots drift through all 3 rivers ⚡ Click fast to catch them — hit PERFECTS for boosts! 💪 Stronger rods = faster catches + better rewards 🏠 Bring brainrots to your base 💰 Earn cash and upgrade your gear! 🔥 Features: 🌈 Multiple rivers with different rarities ⚡ Critical hits & speed boosts 💎 Rare brainrots with HUGE value 🛠️ Upgrade rods & become the fastest catcher 🏆 Build your ultimate brainrot collection ❤️ Enjoying the game? 👍 Leave a LIKE 👥 Join the group for rewards & updates

Last updated by the developer 9 Jul 2026, 09:07 UTC.

0
playing (measured 11 Aug 2026, 15:18 UTC)
103,121
lifetime visits
90%
liked (495 👍 / 54 👎)
548
favourites (5.3 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Treadmill Power
249 R$
x2 Hatch time
199 R$
2x Cash
159 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,860 · 100.0% win
Hatched a Secret · secret138 · 2.1% win
Hatched a Divine · collection65 · 0.90% win
Hatched an Event Egg · collection7 · 0.00% win
Hatched a Celestial · collection3 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.515 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 12:2390+1
25 Aug 2026, 11:0289no change
15 Aug 2026, 10:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.